Phoinix Foundation for Gamers is a 501(c)3 non-profit organization which seeks to harness the extraordinary power of on-line video gaming to address the most pressing issues young adults face today: bullying, bigotry, social isolation, depression, and over-eating. A little competitive banter over text or voice chat is all but expected when gaming with strangers. However, it's becoming increasingly difficult to play games online without encountering derisive homophobic comments or other hateful speech; which can lead to further isolation, low self-esteem, depression, and even suicide in extreme cases.

Phoinix Foundation provides support, visibility and shared resources to young gamers which promote healthy family values, mutual respect for others, and continuing education. Founded in 2009, Phoinix Foundation for Gamers acts as a knowledge base and resource hub to help young gamers on their turf – within their gaming clan or community.

Our Mission and goal is the betterment of the children and their families in our communities. We believe that all of our kids have a right to succeed and make a difference in this world through education and family values. In gaining the tools needed to succeed in life, we also believe that our children will have a way to achieve ther ambitions in life.

Do you want to help us then please check out our online store. All proceeds go to Phoinix Foundation for Gamers

 

Want to receive upcoming info like upcoming Tournaments, Foundation news etc then please fill in the sign up section on the bottom right of the front page.

As Halo Reach comes closer to being relesed WCL and Phoinix Foundation for Gamers are working together on our new Reach Tournament. Set date October 23th-24th

suicidepreventionlifeline.org

Nintendo has long tauted its 'Brain Age' series of games as not only fun, but also as being beneficial to your noggin. The say the games can even make you smarter. A new study verifies those claims, at least in…
New Research Suggests Video Games Help Develop Children's Brains When many adults think of video games, they envision bombs, bangs and blood. As a result, many parents try to restrict their children's gaming time. But according to new research, they…
The study took five girls and seven boys, aged 13-15, and measured the impact of playing an inactive and active console. Results show that 15 minutes play with a traditional controller increased energy expenditure above resting values by an average…
I want to say thank you to Viva vitamins and Earthwise Nutrition Center in Santa Barbara for their contributions.
Who said kids can't give back? I recently found an organization where kids are helping other kids thoughout the world. If you would like to find out more on their mission, please visit the Kids Helping Kids website.

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